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Godot Rendering Server Tutorial

"Here, we’ll look at how to use the RenderingServer to render an isolated world into an off-screen texture" - link

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Pixelengine.ai

“Animate any pixel art character with a prompt. Give it your sprite, describe the motion, and get a smooth game ready animation.” - link

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Puzzle Dependency Charts

“In part 1 of 1 in my series of articles on games design, let’s delve into one of the (if not THE) most useful tool for designing adventure games: The Puzzle Dependency Chart. Don’t confuse it with a flow chart, it’s not a flow chart and the subtle distinctions will hopefully become clear, for they are the key to it’s usefulness and raw pulsing design power.” - link

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A bunch of puzzle games

“This page contains a collection of small computer programs which implement one-player puzzle games. All of them run natively on Unix (GTK) and on Windows. They can also be played on the web, as Java or Javascript applets.” - link

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Indie game dev guide to contracts

“This guide is designed to help developers navigate the complexities of video game publishing agreements. It consists of several articles that explain the clauses most commonly found in these contracts.” - link

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Rec Room “Make it Real”

A late-stage Rec Room room, where we were playing with generative AI. This was a fun one! - link

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