Cozy Cube Godot Addons
"These Godot addons were made for internal use by Cozy Cube Games for the upcoming VR game, š§Penguin Festivalš§. They are provided for public use as-is, free of charge." - link
"These Godot addons were made for internal use by Cozy Cube Games for the upcoming VR game, š§Penguin Festivalš§. They are provided for public use as-is, free of charge." - link
āVideo Game Jobs is a live board of openings across 550+ game studios worldwide.ā - link
"I decided to write up my approach, learned over the course of shipping two Godot games, that has reduced our corrupted save game bug reports to virtually nothing." - link
"Animate Animals, Monsters and Humans. 3D animation library and auto-rigging tool for web and game engines." - link
"Customizable hologram shaders made in Godot 4.6, compatible with Godot 4.x versions. Works on both Forward+ and Compatibility renderers." - link
"Agentic game development and runtime automation for Godot 4.5+" - link
"Here, weāll look at how to use the RenderingServer to render an isolated world into an off-screen texture" - link
āAnimate any pixel art character with a prompt. Give it your sprite, describe the motion, and get a smooth game ready animation.ā - link
Maintained by Tim Plƶger - link
āIn part 1 of 1 in my series of articles on games design, letās delve into one of the (if not THE) most useful tool for designing adventure games: The Puzzle Dependency Chart. Donāt confuse it with a flow chart, itās not a flow chart and the subtle distinctions will hopefully become clear, for they are the key to itās usefulness and raw pulsing design power.ā - link
āThis page contains a collection of small computer programs which implement one-player puzzle games. All of them run natively on Unix (GTK) and on Windows. They can also be played on the web, as Java or Javascript applets.ā - link
"Create and edit CSV translation tables directly in the Godot editor" - link
Godot Shaders is a community-driven shader library for the Godot game engine. - link
āThis guide is designed to help developers navigate the complexities of video game publishing agreements. It consists of several articles that explain the clauses most commonly found in these contracts.ā - link
A late-stage Rec Room room, where we were playing with generative AI. This was a fun one! - link