I like this keyring design
âGreat interfaces rarely come from a single thing. It's usually a collection of small things that compound into a great experience. Below are a few small details I use to make my interfaces feel better.â - link
âIn part 1 of 1 in my series of articles on games design, letâs delve into one of the (if not THE) most useful tool for designing adventure games: The Puzzle Dependency Chart. Donât confuse it with a flow chart, itâs not a flow chart and the subtle distinctions will hopefully become clear, for they are the key to itâs usefulness and raw pulsing design power.â - link
âThis page contains a collection of small computer programs which implement one-player puzzle games. All of them run natively on Unix (GTK) and on Windows. They can also be played on the web, as Java or Javascript applets.â - link
âThe four most important typographic considerations for body text are point size, line spacing, line length, and font, because those choices determine how the body text looks.â - link
âInspired in part by the art of gem cutting, Tanaka delved into the philosophy of watch design. By 1962, he developed a series of rules for just that; he called it the âGrammar of Designâ...â - link
Good stuff for tiny homes! - link